Crate quiche[−][src]
Expand description
🥧 Savoury implementation of the QUIC transport protocol and HTTP/3.
quiche is an implementation of the QUIC transport protocol and HTTP/3 as specified by the IETF. It provides a low level API for processing QUIC packets and handling connection state. The application is responsible for providing I/O (e.g. sockets handling) as well as an event loop with support for timers.
Connection setup
The first step in establishing a QUIC connection using quiche is creating a configuration object:
let config = quiche::Config::new(quiche::PROTOCOL_VERSION)?;
This is shared among multiple connections and can be used to configure a QUIC endpoint.
On the client-side the connect()
utility function can be used to create
a new connection, while accept()
is for servers:
// Client connection.
let conn = quiche::connect(Some(&server_name), &scid, to, &mut config)?;
// Server connection.
let conn = quiche::accept(&scid, None, from, &mut config)?;
In both cases, the application is responsible for generating a new source connection ID that will be used to identify the new connection.
The application also need to pass the address of the remote peer of the connection: in the case of a client that would be the address of the server it is trying to connect to, and for a server that is the address of the client that initiated the connection.
Handling incoming packets
Using the connection’s recv()
method the application can process
incoming packets that belong to that connection from the network:
loop {
let (read, from) = socket.recv_from(&mut buf).unwrap();
let recv_info = quiche::RecvInfo { from };
let read = match conn.recv(&mut buf[..read], recv_info) {
Ok(v) => v,
Err(quiche::Error::Done) => {
// Done reading.
break;
},
Err(e) => {
// An error occurred, handle it.
break;
},
};
}
The application has to pass a RecvInfo
structure in order to provide
additional information about the received packet (such as the address it
was received from).
Generating outgoing packets
Outgoing packet are generated using the connection’s send()
method
instead:
loop {
let (write, send_info) = match conn.send(&mut out) {
Ok(v) => v,
Err(quiche::Error::Done) => {
// Done writing.
break;
},
Err(e) => {
// An error occurred, handle it.
break;
},
};
socket.send_to(&out[..write], &send_info.to).unwrap();
}
The application will be provided with a SendInfo
structure providing
additional information about the newly created packet (such as the address
the packet should be sent to).
When packets are sent, the application is responsible for maintaining a
timer to react to time-based connection events. The timer expiration can be
obtained using the connection’s timeout()
method.
let timeout = conn.timeout();
The application is responsible for providing a timer implementation, which
can be specific to the operating system or networking framework used. When
a timer expires, the connection’s on_timeout()
method should be called,
after which additional packets might need to be sent on the network:
// Timeout expired, handle it.
conn.on_timeout();
// Send more packets as needed after timeout.
loop {
let (write, send_info) = match conn.send(&mut out) {
Ok(v) => v,
Err(quiche::Error::Done) => {
// Done writing.
break;
},
Err(e) => {
// An error occurred, handle it.
break;
},
};
socket.send_to(&out[..write], &send_info.to).unwrap();
}
Sending and receiving stream data
After some back and forth, the connection will complete its handshake and will be ready for sending or receiving application data.
Data can be sent on a stream by using the stream_send()
method:
if conn.is_established() {
// Handshake completed, send some data on stream 0.
conn.stream_send(0, b"hello", true)?;
}
The application can check whether there are any readable streams by using
the connection’s readable()
method, which returns an iterator over all
the streams that have outstanding data to read.
The stream_recv()
method can then be used to retrieve the application
data from the readable stream:
if conn.is_established() {
// Iterate over readable streams.
for stream_id in conn.readable() {
// Stream is readable, read until there's no more data.
while let Ok((read, fin)) = conn.stream_recv(stream_id, &mut buf) {
println!("Got {} bytes on stream {}", read, stream_id);
}
}
}
HTTP/3
The quiche HTTP/3 module provides a high level API for sending and receiving HTTP requests and responses on top of the QUIC transport protocol.
Congestion Control
The quiche library provides a high-level API for configuring which congestion control algorithm to use throughout the QUIC connection.
When a QUIC connection is created, the application can optionally choose
which CC algorithm to use. See CongestionControlAlgorithm
for currently
available congestion control algorithms.
For example:
let mut config = quiche::Config::new(quiche::PROTOCOL_VERSION).unwrap();
config.set_cc_algorithm(quiche::CongestionControlAlgorithm::Reno);
Alternatively, you can configure the congestion control algorithm to use by its name.
let mut config = quiche::Config::new(quiche::PROTOCOL_VERSION).unwrap();
config.set_cc_algorithm_name("reno").unwrap();
Note that the CC algorithm should be configured before calling connect()
or accept()
. Otherwise the connection will use a default CC algorithm.
Modules
HTTP/3 wire protocol and QPACK implementation.
Structs
Stores configuration shared between multiple connections.
A QUIC connection.
Represents information carried by CONNECTION_CLOSE
frames.
A QUIC connection ID.
A QUIC packet’s header.
Ancillary information about incoming packets.
Ancillary information about outgoing packets.
Statistics about the connection.
An iterator over QUIC streams.
Enums
Available congestion control algorithms.
A QUIC error.
The stream’s side to shutdown.
QUIC packet type.
Constants
The maximum length of a connection ID.
The minimum length of Initial packets sent by a client.
The current QUIC wire version.
Functions
Creates a new server-side connection.
Creates a new client-side connection.
Writes a version negotiation packet.
Writes a stateless retry packet.
Returns true if the given protocol version is supported.